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In this Red Dead Redemption: Undead Nightmare walkthrough, you’ll be guided through the beginning to ending moments of cutscenes and gameplay for this highly anticipated zombie-infused downloadable content for Xbox 360 and PS3.
Red Dead Redemption 2: Undead Nightmare Pack Cheats For Xbox 360
Achievement | Achievement |
---|---|
Complete “On a Pale Horse”. | All’s Right With the World |
Find and kill a chupacabra. | Chupathingy |
Find and break a unicorn. | Fan Service |
Complete “Cure For Most of What Ails You” and “Get Back in that Hole, Partner” Survivor Missions. | Judge A Man By The… |
Fight off 8 unique players during your time on top during Land Grab in Multiplayer Free Roam. | Kingpin |
Attain Rank 5 in all Undead Nightmare Challenges. | Mad Marston: The Trail Warrior |
Find and kill a sasquatch. | Six Years in The Making |
Make it to wave 15 in Undead Overrun Gametype in Multiplayer. | Smoke that Skinwagon |
Have every territory saved at the same time during the Undead Nightmare. | Spinning Plates |
Complete “Curious Tales from Blackwater, USA” Survivor Mission. | The Downward Spiral |
Complete “Mother Superior Blues” Survivor Mission. | The Superior Dance |
Attain 100% Game Completion statistic in Undead Nightmare. | Zed’s Dead, Baby |
By the time you're riding away from Beecher's Hope at the start of Undead Nightmare, what we laughingly refer to as 'civilization' has fallen apart. All the elements of the main campaign that have to do with society and its reaction to you simply aren't present in Undead Nightmare; you don't collect and don't need money, there's no point to Fame, and the game doesn't track your Honor. The consequences of your actions are either nonexistent or immediate.
Ammo Conservation
At the start of the game, you've got a slightly disloyal horse, a Cattleman Revolver, a double-barrelled shotgun, your lasso, a Bandolier, and a handful of bullets. Because of the undead apocalypse, no stores are open, which means you can't buy more ammo. At the start of the game, this is a serious problem, forcing you to pick your fights very carefully. By the time you've rescued a few towns and finished a few missions, you should have enough bullets that while you may not always be able to use your favorite weapon, you should always have enough ammo in stock to defend yourself from damn near anything.
Unless you go around deliberately picking fights with normal humans for some reason, you spend the entirety of Undead Nightmare fighting zombies: zombie humans, zombie wolves, zombie cougars, etc. These all have one thing in common, and that's a vulnerability to headshots. While shooting it anywhere else will eventually put an undead down, a hit to the brain drops it instantly.
When you're measuring one gun against another, accuracy and ammo capacity are thus much more desirable than power or rate of fire. Use Dead-Eye liberally to knock out undead with one bullet each, and if your meter's dry, use melee attacks to buy yourself some breathing room.
If you run into an undead with a gun equipped, but without aiming it, pushing the fire button will make John perform an execution, shooting a zombie point-blank in the head. This is your best option if you're at close quarters with a zombie, particularly if you're running a little low on Dead-Eye.
Unless you go around deliberately picking fights with normal humans for some reason, you spend the entirety of Undead Nightmare fighting zombies: zombie humans, zombie wolves, zombie cougars, etc. These all have one thing in common, and that's a vulnerability to headshots. While shooting it anywhere else will eventually put an undead down, a hit to the brain drops it instantly.
When you're measuring one gun against another, accuracy and ammo capacity are thus much more desirable than power or rate of fire. Use Dead-Eye liberally to knock out undead with one bullet each, and if your meter's dry, use melee attacks to buy yourself some breathing room.
If you run into an undead with a gun equipped, but without aiming it, pushing the fire button will make John perform an execution, shooting a zombie point-blank in the head. This is your best option if you're at close quarters with a zombie, particularly if you're running a little low on Dead-Eye.
The Undead and You: A Guide
There are four kinds of human zombies in Undead Nightmare, which forces you to vary your tactics a bit. Any undead, as noted above, will die instantly if its head is destroyed, and shooting any undead in the legs will knock it over for a couple of seconds.
An undead that doesn't have a target is a slow-moving shambler, which you can easily pick off with any reasonably accurate weapon. Once it has a target, which is usually you, an undead runs straight towards it and attacks. Since most of the survivors in the game are up on rooftops or riding horses at a gallop, any undead you run into will probably be swarming you; you're their only viable target.
Normal undead have no special abilities to speak of. If they get close to you, they punch and scratch, and will rarely initiate a grapple. As you might expect, one zombie is kind of annoying, but fighting four or more can get a little dicey. If you're surrounded or cornered, they're very capable of beating you to death in seconds, so never hesitate to call your horse and run like hell.
Bolters begin showing up in Tall Trees, particularly as you get close to Cochinay, and are very common in New Austin and Mexico. Bolters are distinctly thinner than normal undead, and upon seeing John, drop to all fours and run straight at him. Because of their speed and weird posture, it can be difficult to get a clean headshot on a Bolter, and executions won't work because they're hunched over. On the plus side, Bolters seem to have marginally less health than other zombies, so you can occasionally kill one with a single melee attack.
Bruisers are bigger than the other undead, and are initially slower. When they get close enough to John, a Bruiser puts its arms up and mounts a headlong charge. If they make contact, John goes flying a significant distance, which gives any nearby undead a few free hits while you're getting back up. You can very easily activate Dead-Eye and put a bullet in a Bruiser's head while it's charging, which stops it in its tracks. For extra style points, you can also drop it instantly with a very well-timed execution.
Retchers are rare in New Austin, but are all over the place in Mexico. They're covered in tumors that are glowing a sickly, radioactive green, and spit toxic waste at targets from a distance. Their aim is very poor at long range, but the real danger from a Retcher is that it explodes when it's killed. The explosion does significant damage to any undead in the area and will knock John over. Worse, a Retcher's explosion can go through walls and ceilings, and if a survivor takes damage from a Retcher explosion that you caused, the game treats it as though you shot the survivor directly. This instantly and permanently makes all survivors in that town hostile towards you.
Undead that are wearing an ammo belt can be looted after their deaths for one to three randomly-determined bullets or, very rarely, a Fire Bottle or a stick of Dynamite. After you receive the Blunderbuss, you can loot any zombie to receive a random assortment of undead parts, which can be converted into rounds for the Blunderbuss at a 10:1 ratio. Any zombie you can loot shows up as a X icon on your minimap.
The undead plague has also converted all of the wildlife in the frontier states into undead. This includes the typical wolves, coyotes, cougars, bears, and boars, which are functionally identical to their counterparts in the main game with one notable exception: they will shrug off anything that isn't fire or a bullet to the head. You cannot skin undead animals, and looting them gives you a bunch of random body parts that do not appear to have an actual use. Goats, horses, and buffalo are also undead, but they aren't hostile and cannot be looted.